The Legendary Edition knows where your LE1 saves are, so when you start a new game and choose to import an ME1 Character, your old Shepard will be there. You will eventually get the option to change Shepard's appearance and class, and add a bonus power.
There are some bonuses for importing a high-level character:
+100,000 Credits for having over 1 million Credits in ME1
20% of your previous Paragon and Renegade meters (up to 190 points)
For levels 50-59, you get +2000 EXP, +5,000 of each mineral, and +25,000 Credits
For level 60, you get +4,000 EXP, +60,000 of each mineral, and +350,000 Credits
| Type | Power Training | Weapon Training | Ammo Training |
| Soldier | Adrenaline Rush, Concussive Shot | Assault Rifle, Sniper Rifle, Shotgun, Heavy Pistol | Incendiary, Cryo, Disruptor |
| Engineer | Overload, Combat Drone, Incinerate, AI Hacking, Cryo Blast | Sub-Machine Gun, Heavy Pistol | n/a |
| Adept | Singularity, Warp, Throw, Pull, Shockwave | Sub-Machine Gun, Heavy Pistol | n/a |
| Infiltrator | Tactical Cloak, Incinerate, AI Hacking | Sniper Rifle, Sub-Machine Gun, Heavy Pistol | Cryo, Disruptor |
| Vanguard | Biotic Charge, Pull, Shockwave | Shotgun, Sub-Machine Gun, Heavy Pistol | Incendiary, Cryo |
| Sentinel | Tech Armor, Throw, Warp, Overload, Cryo-Blast | Sub-Machine Gun, Heavy Pistol | n/a |
| Turian Rebel (Garrus) | Improves Health, Weapon Damage, and Power Damage |
| Krogan Berserker (Grunt) | Increases Health, Weapon Damage, and Health Regeneration |
| Subject Zero (Jack) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
| Cerberus Operative (Jacob) | Increases Health and Weapon Damage |
| Master Thief (Kasumi) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
| Geth Infiltrator (Legion) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
| Asari Scientist (Liara) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
| Cerberus Officer (Miranda) | Increases Health, Weapon Damage, Squad Health, and Squad Weapon Damage |
| Ardat Yakshi (Morinth) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
| Salarian Scientist (Mordin) | Increases Health, Weapon Damage, and Shields |
| Asari Justicar (Samara) | Increases Health and Weapon Damage, Reduces Power Recharge Time |
| Quarian Machinist (Tali) | Increases Health, Weapon Damage, and Power Duration |
| Drell Assassin (Thane) | Increases Health and Weapon Damage |
| Mercenary Veteran (Zaeed) | Increases Health and Weapon Damage |
They get these after you complete their Loyalty Missions:
| Armor-Piercing Ammo (Garrus) | Increases Damage to armor and health |
| Fortification (Grunt) | Fortification A brief but massive boost to your armor |
| Warp Ammo (Jack) | Increases damage against health, armor, and barriers. Does extra health damage to targets affected by biotics |
| Barrier (Jacob) | A biotic shield, on top of a suit shield |
| Flashbang Grenade (Kasumi) | Causes area damage and stuns enemies for a short time |
| Geth Shield Boost (Legion) | Briefly reinforces shield with a high-energy geth shield that absorbs a large amount of damage |
| Slam (Miranda) | Lifts a target and slams it to the ground |
| Reave (Samara) | Disables a synthetic's health regeneration, siphon's an organic's health, does double damage to shields and barriers |
| Energy Drain (Tali) | Drains an enemies' shield and boosts your shield |
| Shredder Ammo (Thane) | Increases damage to health of organic targets |
| Inferno Grenade (Zaeed) | Causes area fire damage |
| Adrenaline Rush | Slows down time |
| Assault Mastery | Increases Health and Weapon Damage, Reduces Power Recharge Time, Increases Paragon/Renegade points acquired |
| Combat Mastery | Increases Health, Weapon Damage, Storm speed, and Paragon/Renegade points acquired |
| Concussive Shot | A single, powerful shot |
| Cryo Ammo | Freezes enemies, increases damage done against a frozen enemy |
| Disruptor Ammo | Increases Damage against Shields and Synthetics |
| Incendiary Ammo | Burns through armor, sets enemies on fire, and damages health |
| Operative | Increases Health, Weapon Damage, Sniper time slowdown and duration Reduces Power Recharge Time |
| Shadow Strike | Cloak and sneak behind a target to deliver a devastating blow |
| Biotic Mastery | Increases Health, Reduces Power Recharge Time, Increases Paragon/Renegade points acquired |
| Charge | Ram into an enemy, causing damage |
| Dominate | Turns organics over to your side for a short time |
| Pull | Target floats towards you |
| Shockwave | Area knockback and damage |
| Singularity | Enemies near the sphere float around it |
| Throw | Throws targets away from you |
| Warp | Damages enemy targets and stops health regeneration, detonates any biotic powers already affecting the target causing further damage, effective against armor and biotic barriers |
| AI Hacking | Turns synthetics over to your side for a short time |
| Combat Drone | Spawns a drone to attack enemies |
| Cryo Blast | Causes cold damage to enemies |
| Defender | Increases Health and Paragon/Renegade points acquired, Reduces Power Recharge Time, |
| Incinerate | Causes area fire damage |
| Neural Shock | Incapacitates an organic for a short time |
| Overload | Causes area damage to shields and synthetics |
| Tactical Cloak | You're invisible for a short time |
| Tech Armor | Boosts your shields for a short time. When the armor is destroyed, it sends out a pulse of energy, knocking back and damaging all nearby enemies |
| Tech Mastery | Increases Health and Paragon/Renegade points acquired, Reduces Power Recharge Time and Research Project Cost |
last modified 2 August 2021