Nightsolo's Fallout Party Members
Notes:
- Be careful giving burst-capable weapons to your party members. They love to use burst-mode, thus wasing ammo and very often hitting you, other party members, and innocent bystanders.
- With Fallout Et Tu installed, you can alter many combat options, including the armor they wear. With the exception of Tandi, you can also ask them to "stay here until I come back." "It's time to part ways" will also just cause them to stay put until you ask them to follow you again.
- Fallout Et Tu gives them a carry weight limit, so be careful with how much stuff you "Trade" to them. (trading with party members is free)
Ian
Hit Points: 50
Starting Armor: Leather Jacket
Best Weapons: .233 Pistol
How to Get: Shady Sands: in the building just east of the entrance. Ask about his injury and say you're sorry, then ask him to join. He'll want 100 caps, but you can tell him he can have a piece of the action for free.
Notes: He can give you directions to the Hub and Junktown. Can use any pistol.
Tandi
Hit Points: 35
Starting Armor: none
Best Weapons: 14mm Pistol, Ripper
How to Get:After you rescue her from the Raiders Camp, don't return her to Shady Sands.
Notes: If you want to keep her, you can never go back to Shady Sands. You can't talk to her while she's following you, so you can't change her combat options. You can still Steal to change her inventory. She's actually pretty useless in a fight, and damn near impossible to keep alive through the whole game.
Tycho
Hit Points: 60
Starting Armor: Leather Armor
Best Weapons: Combat Shotgun, Sniper Rifle
How to Get: Junktown: Accept Killian's quest, then go to the Skum Pit bar at night. Agree to help clean up the town.
Notes: Best armor class of any NPC.
Dogmeat
Hit Points: 50
Starting Armor: none
Best Weapons: can only use his teeth
How to Get: Junktown: Use any meat, or put on a Leather Jacket and walk up to him
Notes: Has lots of Action Points. Takes a lot of damage. If you ask Phill about the "Traveller" who owned the dog, it sounds a lot like Mad Max. Right down to the one-armed leather jacket, the dog, and the accent.
Katja
Hit Points: 39
Starting Armor: Leather Jacket
Best Weapons: 14mm Pistol
How to Get: Boneyard: Library. Tell her you don't plan on staying there long.
Notes: Can lockpick. Despite what she says, she can't really use an SMG.
last modified 26 February 2026