Items

Fallout Et Tu adds a lot of items from Fallout 2. I haven't bothered to list it all here because most of it isn't useable in this game.

Armor

Name Armor Class Where to find
Leather Jacket 8 Vault 15, locker on Level 2; Junktown: Killian; Hub: Beth
Leather Armor 15 Raider Camp: Raiders; Junktown: Killian; Hub: Beth
Metal Armor 10 Raider Camp: Garl; Hub: Beth, Jake; Boneyard: Gun Runners
Tesla Armor 15 Cathedral: Tower Level 4
Combat Armor 20 Hub: Jake or guards; Boneyard: Gun Runners
Brotherhood Armor 20 BoS: Talus
Power Armor 25 BoS: guards, Kyle's quest, Talus' quest
Hardened Power Armor 25 Boneyard: Miles' quest
Children of the Cathedral Robes 0 Hub: Church armory, or Jain


Weapons

Note: Min Str refers to the minimum strength stat you need to weild the weapon.

Hand-to-Hand

Name Damage Min Str Where to find Notes
Brass Knuckles 2-10 1 Junktown -
Spiked Knuckles 4-15 1 Hub: Kane; Military Base: patrols around the area -
Power Fist 12-29 1 BoS; Junktown: Gun Runners; Cathedral: Tower Level 4 Uses Small Energy Cells
Rock 1-4 1 Shady Sands: Shelf in Aradesh's house -

Melee

Name Damage Min Str Where to find Notes
Knife 1-11 2 You start with one. -
Combat Knife 3-11 2 Hub: Beth, Irwin's House -
Throwing Knife 3-6 3 Raiders Camp -
Sledgehammer 4-10 6 Shady Sands: east of farm -
Super Sledgehammer 14-39 5 Hub, Old Town: Jake -
Spear 3-15 4 Shady Sands: gift from Aradesh -
Club/Police Baton 1-7 3 Hub: Beth -
Crowbar 3-15 5 Vault 15 -
Vibroblade Ripper 15-35 4 Boneyard: Gun Runners Uses Small Energy Cells
Cattle Prod 12-23 4 Boneyard: Gun Runners; Cathedral: Lasher Uses Small Energy Cells

Throwing

Name Damage Min Str Where to find
Spear 3-13 4 Shady Sands: Aradesh
Throwing Knife 3-6 3 Raiders Camp
Molotov Cocktail 8-20 3 Raiders Camp
Grenade (Frag) 20-35 3 Vault 15: lockers
Grenade (Plasma) 40-90 3 The Glow; Boneyard: Gun Runners
Pulse Grenade 100-150 3 Hub: Old Town, Jake
Rock 1-4 3 Shady Sands: Aradesh's hosue

Small Guns

Name Damage Min Str Ammo Where to find
10mm Pistol 5-12 3 10mm You start with it.
10mm SMG 5-12 4 10mm Vault 15: Command Center locker
Desert Eagle .44 10-16 4 .44 Magnum Raiders Camp
9mm Mauser 5-10 3 9mm Junktown: Gizmo
14mm Pistol 12-22 4 14mm Hub: Old Town Jake, Heights Guards
.233 Pistol 20-30 5 .233 FMJ Hub: Irwin's quest
Red Ryder BB Gun 1-3 3 BB's Junktown: Killian's store
Red Rider LE BB Gun 25 3 BB's Bob's Used Cars Special Encounter
Shotgun 12-22 4 12 gauge shot Raiders Camp: fridge
Combat Shotgun 15-25 5 12 gauge shot Hub: Old Town Jake or raiders
Hunting Rifle 8-20 5 .233 FMJ Junktown: Kenji; Random Encounter
Sniper Rifle 14-34 5 .233 FMJ Hub: Old Town
Assault Rifle 8-16 5 5mm Hub: Old Town

Big Guns

Name Damage Min Str Ammo Where to find
Rocket Launcher 35-100 6 Rocket Hub: Old Town
Flamer 45-90 6 Fuel Hub: Old Town
Minigun 7-11 7 5mm Boneyard: Gun Runners; super mutants
MP9 Sub-Machine 5-12 5 5mm Vault 15: locker

Energy Weapons

Name Damage Min Str Ammo Where to find
Laser Pistol 10-22 3 Small Energy Cells Brotherhood of Steel
Laser Rifle 25-50 6 Micro Fusion Cells super mutants
Plasma Pistol 15-35 4 Small Energy Cells Necropolis: Sewers; Boneyard: Gun Runners; The Glow
Plasma Rifle 30-65 6 Micro Fusion Cells The Glow; Boneyard: Gun Runners; super mutants
Turbo Plasma Rifle 35-70 6 Micro Fusion Cells Boneyard: Smitty, after Miles' quest
Alien Blaster 30-90 2 Small Energy Cells Alien Special Encounter
Gatling Laser 20-40 6 Micro Fusion Cells Military Base: Lieutenant; Cathedral: Nightkin; kill BoS


Chemicals

Note: Risk refers to the percentange chance you'll get addicted.

Name Risk Effect
Stimpak 0 Heals 10-20 hp
Super Stimpack 0 Heals up to 75 hp, but eventually lose 9
Buffout 33-100 +3 STR +3 END for 6 hrs; then -4 STR -3 END -4 AGL for 12 hrs
Mentats 33-100 +2 INT +2 PER +1 CHR for 1 day; then -4 INT -4 PER -3 CHR for 4 days
Rad-X 0 +50% Radiation resistance for 1 day, then -25% 2 days in a row
Rad-Away 10-25 Removes 25 rems radiation poisoning
Psycho 50 +50% damage resistance -3 INT; after 6 hrs +1 INT -25% damage resistance; after 6 more hrs +2 INT -25% damage resistance
Antidote 0 Removes 25 points poison


Useful Items

Name Where to find Used For
Backpack/Bag Junktown: Killian Holds stuff to help you better orgazize your inventory. It does weigh something, though
[title] Book Lots of places Increases associated skill up to 91%
Doctor's Bag Shady Sands: Razlo's house Increases Doctor skill when equipped
Dynamite / Plastic Explosives Vault 15: lockers Use to set timer, then drop to blow up certain walls, computers, doors
Field Switch Military Base: Level 2, on a super mutant Put it in an active slot, then Use it while standing next to a yellow force-field door to temporarily deactivate it.
First Aid Kit You start out with one Increases First Aid skill when equipped
Flare You start with some Use, then drop to increase the brightness in the immediate area
Fruit Junktown: fridge near entrance Restores some HP
Geiger Counter Junktown: Killian Lets you see how irradiated you are
[color] Key Card Places with electronically locked doors Unlock said doors. Useless if your Lockpick and Traps Skills are really high.
Lockpicks Raiders Camp: fridge; The Hub: merchants, Thieves' Guild quest Boosts Lockpick skill when equipped
Also comes in Electronic and Electronic Mark II variants
Motion Sensor Hub; Random Encounter Lets you see all critters on PipBoy map when equipped
[color] Pass Key The Glow Access color-bordered elevators in The Glow
Psychic Nullifier Cathedral: Living Quarters Equip to counter the Master's psychic attacks
Stealth Boy Cathedral: Nightkin; Special Encounter Increases Sneak Skill when equipped
Tool Junktown: Killian's Store Boosts Repair skill when equipped
Water Flask You start with some Prevents getting thirsty in the desert.


Quest Items

Name Where to find Used For
Brotherhood Tape Glow: Level 1 dead Brother Give to Cabbot at BoS to gain entrance.
Bug Junktown: take Killian's quest reverse-Steal it on Gizmo to get audio evidence against him
COC Badge (black) Open doors in the Cathedral Cathedral: Morpheus
COC Badge (red) Open doors in the Cathedral Cathedral: Lasher, Ton, Sister Francis
Chemistry Journals Hub: Downtown Mrs. Stapleton Give to Miles so he can upgrade your Power Armor.
Junk Boneyard: Warehouse Parts for the pump, give them to Miles in Adytum
Key Military Base: locker near Lieutenant Arms nuke at the Cathedral
Mutant Transmissions Hub: Lair, dead mutant Give to Rutger at Far Go Traders to solve the missing caravan quest.
Necklace Hub: Heights, Hightower's strongbox Steal it for the Thieve's Circle quest
Pump Parts Necropolis: Sewers 3 Parts for the pump in the Watershed
Radio Junktown: Lars Military Base: Draw off guards, remotley trigger computer
Rope Shady Sands, Vault 15 Use to descend broken elevators, or into the Glow(You need 3 total in the whole game.)
Scorpion Tail Shady Sands: Caves Razlo makes Antidote from it in Shady Sands
Security Card Military Base: Level 4 Technitian Use it on the computer in front of the guy you stole it from to set the timer.
Small Piece of Machinery BoS: Rhombus's locker or Michael a.k.a. "Systolic Motivator." Kyle wants it to repair some Power Armor
Tape Military Base Guard Use it to get the code to the front door.
Tape Recorder Junktown: take Killian's quest Put in active slot and talk to Gizmo until he confesses
Urn Junktown: Steal from Skum Pit Bar Give to Vinnie to join the Skulz
Vats Computer Control Key Miltary Base: tech standing in front of computer Operates Vats Computer in Military Base
Vree's Experiment Disk Brotherhood: Level 3 Vree Give to Master in Cathedral to convince him to suicide.


Books

Books are found in far too many places to list them all.
Mrs. Stapleton in The Hub has five (5) each of them to sell.
They will only increase a Skill up to 91%.
Name Effect
Big Book of Science Increases Science Skill
Dean's Electronics Increases Repair Skill
First Aid Book Increases First Aid Skill
Guns and Bullets Increases Small Guns Skill
Scout Handbook Increases Outdoorsman Skill


Lore Holodisks

These are for information only.
Use one to download its information into your PipBoy, then read the entry there.
Name Where to find Effect
Alpha Experiment Disk Glow: Level 5 locker Lore: history of the FEV.
Brotherhood Tape Glow: Level 1 dead Brother Lore: history of a BOS expedition into the Glow.
Delta Experiment Tape Glow: Level 5, locker Lore: background on the FEV.
Tape (encryption decoder disk) Military Base Guard Use it to get the code to the front door.
FEV Disk Glow: Level 5 locker Lore: experiments with FEV.
Mutant Transmissions Hub: Lair, dead mutant Give to Rutger at Far Go Traders to solve the missing caravan quest.
Vree's Experiment Disk Brotherhood: Level 3: Vree Needed to convince the Master that he's wrong.


Useless Stuff

Name Notes
Beer -1 PER
Booze -1 PER
Fuzzy Painting sell it
Iguana-on-a-stick nothing
Nuka-Cola You can get addicted to it
Lighter sell it
Box of Noodles sell it
Cat's Paw Magazine a.k.a. You Have No Idea - sell it
T-51b Repair Manual sell it
Flower sell it
Keys found in Killian's store, sell them
Small Dusty Box of Some Sort (probably a TV dinner) sell it

last modified 26 February 2026